From 1c15bcf87d158b7cfb9047015344ebb2717f3c37 Mon Sep 17 00:00:00 2001 From: Travis Howell Date: Tue, 11 Aug 2009 14:42:44 +0000 Subject: Add option to disable later games (Feeble Files, Puzzle Pack) in AGOS game engine, which require higher resolution. svn-id: r43270 --- engines/agos/agos.cpp | 4 ++++ 1 file changed, 4 insertions(+) (limited to 'engines/agos/agos.cpp') diff --git a/engines/agos/agos.cpp b/engines/agos/agos.cpp index 0e53698b59..a786882630 100644 --- a/engines/agos/agos.cpp +++ b/engines/agos/agos.cpp @@ -59,6 +59,7 @@ static const GameSpecificSettings puzzlepack_settings = { "MUSIC", // speech_filename }; +#ifdef ENABLE_AGOS2 AGOSEngine_PuzzlePack::AGOSEngine_PuzzlePack(OSystem *system) : AGOSEngine_Feeble(system) { @@ -72,6 +73,7 @@ AGOSEngine_PuzzlePack::AGOSEngine_PuzzlePack(OSystem *system) _startSecondCount = 0; _tSecondCount = 0; } +#endif AGOSEngine_Simon2::AGOSEngine_Simon2(OSystem *system) : AGOSEngine_Simon1(system) { @@ -696,6 +698,7 @@ static const uint16 initialVideoWindows_PN[20] = { 3, 2, 14, 129, }; +#ifdef ENABLE_AGOS2 void AGOSEngine_PuzzlePack::setupGame() { gss = &puzzlepack_settings; _numVideoOpcodes = 85; @@ -712,6 +715,7 @@ void AGOSEngine_PuzzlePack::setupGame() { AGOSEngine::setupGame(); } +#endif void AGOSEngine_Simon2::setupGame() { gss = &simon2_settings; -- cgit v1.2.3