From d30033fc0499491487a872fd8a99738f781a9541 Mon Sep 17 00:00:00 2001 From: Travis Howell Date: Sun, 19 Apr 2009 01:28:27 +0000 Subject: Fix possible overwriting of sound data in earlier games, and cleanup. svn-id: r40015 --- engines/agos/agos.h | 10 +++------- 1 file changed, 3 insertions(+), 7 deletions(-) (limited to 'engines/agos/agos.h') diff --git a/engines/agos/agos.h b/engines/agos/agos.h index e11a202ae9..440c4d42ae 100644 --- a/engines/agos/agos.h +++ b/engines/agos/agos.h @@ -868,10 +868,10 @@ protected: void writeChar(WindowBlock *window, int x, int y, int offs, int val); byte *allocBlock(uint32 size); - virtual void checkNoOverWrite(); + void checkNoOverWrite(); void checkRunningAnims(); - virtual void checkAnims(uint a); - virtual void checkZonePtrs(); + void checkAnims(uint a); + void checkZonePtrs(); void setZoneBuffers(); void runVgaScript(); @@ -1993,10 +1993,6 @@ protected: void saveUserGame(int slot); void windowBackSpace(WindowBlock *window); - virtual void checkNoOverWrite(); - virtual void checkAnims(uint a); - virtual void checkZonePtrs(); - virtual char *genSaveName(int slot); }; -- cgit v1.2.3