From 1c15bcf87d158b7cfb9047015344ebb2717f3c37 Mon Sep 17 00:00:00 2001 From: Travis Howell Date: Tue, 11 Aug 2009 14:42:44 +0000 Subject: Add option to disable later games (Feeble Files, Puzzle Pack) in AGOS game engine, which require higher resolution. svn-id: r43270 --- engines/agos/charset.cpp | 4 ++++ 1 file changed, 4 insertions(+) (limited to 'engines/agos/charset.cpp') diff --git a/engines/agos/charset.cpp b/engines/agos/charset.cpp index 5b0a694312..fb012a89dd 100644 --- a/engines/agos/charset.cpp +++ b/engines/agos/charset.cpp @@ -34,6 +34,7 @@ namespace AGOS { +#ifdef ENABLE_AGOS2 void AGOSEngine_Feeble::doOutput(const byte *src, uint len) { if (_textWindow == NULL) return; @@ -64,6 +65,7 @@ void AGOSEngine_Feeble::doOutput(const byte *src, uint len) { } } } +#endif void AGOSEngine::doOutput(const byte *src, uint len) { uint idx; @@ -573,6 +575,7 @@ void AGOSEngine::windowPutChar(WindowBlock *window, byte c, byte b) { } } +#ifdef ENABLE_AGOS2 void AGOSEngine_Feeble::windowNewLine(WindowBlock *window) { if (_noOracleScroll == 0) { if (window->height < window->textRow + 30) { @@ -603,6 +606,7 @@ void AGOSEngine_Feeble::windowNewLine(WindowBlock *window) { window->textColumnOffset = 0; window->textLength = 0; } +#endif void AGOSEngine::windowNewLine(WindowBlock *window) { window->textColumn = 0; -- cgit v1.2.3