From 2d3e77db85b50ae7f6b36bfff658dd02c29f9155 Mon Sep 17 00:00:00 2001 From: Travis Howell Date: Sun, 15 Apr 2007 05:04:48 +0000 Subject: Split game engines, to allow further cleanups. svn-id: r26481 --- engines/agos/draw.cpp | 2 -- 1 file changed, 2 deletions(-) (limited to 'engines/agos/draw.cpp') diff --git a/engines/agos/draw.cpp b/engines/agos/draw.cpp index c48db940ee..48d275bea7 100644 --- a/engines/agos/draw.cpp +++ b/engines/agos/draw.cpp @@ -96,7 +96,6 @@ void AGOSEngine::animateSprites() { void AGOSEngine::animateSpritesDebug() { VgaSprite *vsp; VgaPointersEntry *vpe; - VC10_state state; if (_paletteFlag == 2) _paletteFlag = 1; @@ -127,7 +126,6 @@ void AGOSEngine::animateSpritesDebug() { void AGOSEngine::animateSpritesByY() { VgaSprite *vsp; VgaPointersEntry *vpe; - VC10_state state; int16 spriteTable[180][2]; byte *src; -- cgit v1.2.3