From 55162ff9208de873c6d1cd0129e32b2c4ac6ba4a Mon Sep 17 00:00:00 2001 From: Travis Howell Date: Mon, 19 Feb 2007 23:51:32 +0000 Subject: Correct playing back music 0 in Simon the Sorcerer 1, when using replacment soundtrack. svn-id: r25734 --- engines/agos/res_snd.cpp | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) (limited to 'engines/agos/res_snd.cpp') diff --git a/engines/agos/res_snd.cpp b/engines/agos/res_snd.cpp index a66642657e..965a0a37ae 100644 --- a/engines/agos/res_snd.cpp +++ b/engines/agos/res_snd.cpp @@ -179,9 +179,9 @@ void AGOSEngine::loadMusic(uint music) { } else if (getGameType() == GType_SIMON1) { midi.stop(); - // Support for compressed music from the music enhancement project + // Support for compressed music from the ScummVM Music Enhancement Project AudioCD.stop(); - AudioCD.play(music, -1, 0, 0); + AudioCD.play(music + 1, -1, 0, 0); if (AudioCD.isPlaying()) return; -- cgit v1.2.3