From a1dd7a07a12a0ef3f4ede9d346f590873c83dd2c Mon Sep 17 00:00:00 2001 From: Max Horn Date: Mon, 1 Nov 2010 16:00:17 +0000 Subject: ENGINES: Remove some 'using' statements svn-id: r54001 --- engines/agos/res_snd.cpp | 16 +++++++--------- 1 file changed, 7 insertions(+), 9 deletions(-) (limited to 'engines/agos/res_snd.cpp') diff --git a/engines/agos/res_snd.cpp b/engines/agos/res_snd.cpp index 6e54d926c4..b4c1455c10 100644 --- a/engines/agos/res_snd.cpp +++ b/engines/agos/res_snd.cpp @@ -35,8 +35,6 @@ #include "sound/mididrv.h" #include "sound/mods/protracker.h" -using Common::File; - namespace AGOS { void AGOSEngine_Simon1::playSpeech(uint16 speech_id, uint16 vgaSpriteId) { @@ -175,7 +173,7 @@ static const ModuleOffs amigaWaxworksOffs[20] = { void AGOSEngine::playModule(uint16 music) { char filename[15]; - File f; + Common::File f; uint32 offs = 0; if (getPlatform() == Common::kPlatformAmiga && getGameType() == GType_WW) { @@ -262,7 +260,7 @@ void AGOSEngine_Simon1::playMusic(uint16 music, uint16 track) { // TODO: Add support for Desktop Tracker format in Acorn disk version } else { char filename[15]; - File f; + Common::File f; sprintf(filename, "MOD%d.MUS", music); f.open(filename); if (f.isOpen() == false) @@ -291,7 +289,7 @@ void AGOSEngine::playMusic(uint16 music, uint16 track) { _midi.setLoop(true); // Must do this BEFORE loading music. char filename[15]; - File f; + Common::File f; sprintf(filename, "MOD%d.MUS", music); f.open(filename); if (f.isOpen() == false) @@ -316,7 +314,7 @@ void AGOSEngine::playSting(uint16 soundId) { char filename[15]; - File mus_file; + Common::File mus_file; uint16 mus_offset; sprintf(filename, "STINGS%i.MUS", _soundFileId); @@ -347,7 +345,7 @@ static const byte elvira1_soundTable[100] = { }; bool AGOSEngine::loadVGASoundFile(uint16 id, uint8 type) { - File in; + Common::File in; char filename[15]; byte *dst; uint32 srcSize, dstSize; @@ -452,7 +450,7 @@ static const char *dimpSoundList[32] = { void AGOSEngine::loadSoundFile(const char* filename) { - File in; + Common::File in; in.open(filename); if (in.isOpen() == false) @@ -471,7 +469,7 @@ void AGOSEngine::loadSound(uint16 sound, int16 pan, int16 vol, uint16 type) { byte *dst; if (getGameId() == GID_DIMP) { - File in; + Common::File in; char filename[15]; assert(sound >= 1 && sound <= 32); -- cgit v1.2.3