From 2fc9d6845b51dd589995891681ac01d241e9a2c9 Mon Sep 17 00:00:00 2001 From: Ori Avtalion Date: Mon, 12 Apr 2010 21:21:06 +0000 Subject: Apply patch #2982163 - CONFIG: Use HE keyword instead of HB for the Hebrew language svn-id: r48645 --- engines/agos/saveload.cpp | 16 ++++++++-------- 1 file changed, 8 insertions(+), 8 deletions(-) (limited to 'engines/agos/saveload.cpp') diff --git a/engines/agos/saveload.cpp b/engines/agos/saveload.cpp index 191e2fd4a0..e9fbaf3525 100644 --- a/engines/agos/saveload.cpp +++ b/engines/agos/saveload.cpp @@ -608,13 +608,13 @@ void AGOSEngine_Simon1::listSaveGames(char *dst) { lastSlot = slot; if (slot < 10) { showMessageFormat(" "); - } else if (_language == Common::HB_ISR) { + } else if (_language == Common::HE_ISR) { lastSlot = (slot % 10) * 10; lastSlot += slot / 10; } showMessageFormat("%d", lastSlot); - if (_language == Common::HB_ISR && !(slot % 10)) + if (_language == Common::HE_ISR && !(slot % 10)) showMessageFormat("0"); showMessageFormat(".%s\n", dst); dst += 18; @@ -672,7 +672,7 @@ void AGOSEngine_Simon1::userGame(bool load) { char *name; bool b; char buf[108]; - int maxChar = (_language == Common::HB_ISR) ? 155: 128; + int maxChar = (_language == Common::HE_ISR) ? 155: 128; _saveOrLoad = load; @@ -711,7 +711,7 @@ restart:; window->textRow = result; // init x offset with a 2 character savegame number + a period (18 pix) - if (_language == Common::HB_ISR) { + if (_language == Common::HE_ISR) { window->textColumn = 3; window->textColumnOffset = 6; } else { @@ -725,7 +725,7 @@ restart:; // now process entire savegame name to get correct x offset for cursor _saveGameNameLen = 0; while (name[_saveGameNameLen]) { - if (_language == Common::HB_ISR) { + if (_language == Common::HE_ISR) { byte width = 6; if (name[_saveGameNameLen] >= 64 && name[_saveGameNameLen] < 91) width = _hebrewCharWidths [name[_saveGameNameLen] - 64]; @@ -770,7 +770,7 @@ restart:; goto restart; } - if (_language == Common::HB_ISR) { + if (_language == Common::HE_ISR) { if (i >= 128) i -= 64; else if (i >= 32) @@ -788,7 +788,7 @@ restart:; _saveGameNameLen--; m = name[_saveGameNameLen]; - if (_language == Common::HB_ISR) + if (_language == Common::HE_ISR) x = 8; else x = (name[_saveGameNameLen] == 'i' || name[_saveGameNameLen] == 'l') ? 1 : 8; @@ -889,7 +889,7 @@ void AGOSEngine::userGameBackSpace(WindowBlock *window, int x, byte b) { oldTextColor = window->textColor; window->textColor = window->fillColor; - if (_language == Common::HB_ISR) { + if (_language == Common::HE_ISR) { x = 128; } else { x += 120; -- cgit v1.2.3