From 3c9d22aa95d71ac88bb2a71dc87887d422f55277 Mon Sep 17 00:00:00 2001 From: Travis Howell Date: Sat, 22 Aug 2009 01:53:25 +0000 Subject: Correct errors in load/save code for PC version of Waxworks. svn-id: r43628 --- engines/agos/saveload.cpp | 46 ++++++++++++++++++++++++++++++---------------- 1 file changed, 30 insertions(+), 16 deletions(-) (limited to 'engines/agos/saveload.cpp') diff --git a/engines/agos/saveload.cpp b/engines/agos/saveload.cpp index 8a54151f91..8470203640 100644 --- a/engines/agos/saveload.cpp +++ b/engines/agos/saveload.cpp @@ -1252,23 +1252,38 @@ bool AGOSEngine_Elvira2::loadGame(const char *filename, bool restartMode) { if (_roomsListPtr) { byte *p = _roomsListPtr; - for (;;) { - uint16 minNum = READ_BE_UINT16(p); p += 2; - if (minNum == 0) - break; - - uint16 maxNum = READ_BE_UINT16(p); p += 2; + if (room == _currentRoom) { + for (;;) { + uint16 minNum = READ_BE_UINT16(p); p += 2; + if (minNum == 0) + break; + + uint16 maxNum = READ_BE_UINT16(p); p += 2; + + for (uint16 z = minNum; z <= maxNum; z++) { + uint16 itemNum = z + 2; + Item *item = derefItem(itemNum); + + num = (itemNum - _itemArrayInited); + _roomStates[num].state = item->state; + _roomStates[num].classFlags = item->classFlags; + SubRoom *subRoom = (SubRoom *)findChildOfType(item, kRoomType); + _roomStates[num].roomExitStates = subRoom->roomExitStates; + } + } + } else { + for (;;) { + uint16 minNum = READ_BE_UINT16(p); p += 2; + if (minNum == 0) + break; - for (uint16 z = minNum; z <= maxNum; z++) { - uint16 itemNum = z + 2; - Item *item = derefItem(itemNum); - item->parent = 0; + uint16 maxNum = READ_BE_UINT16(p); p += 2; - num = (itemNum - _itemArrayInited); - item->state = _roomStates[num].state; - item->classFlags = _roomStates[num].classFlags; - SubRoom *subRoom = (SubRoom *)findChildOfType(item, kRoomType); - subRoom->roomExitStates = _roomStates[num].roomExitStates; + for (uint16 z = minNum; z <= maxNum; z++) { + uint16 itemNum = z + 2; + Item *item = derefItem(itemNum); + item->parent = 0; + } } } } @@ -1439,7 +1454,6 @@ bool AGOSEngine_Elvira2::saveGame(uint slot, const char *caption) { for (uint16 z = minNum; z <= maxNum; z++) { uint16 itemNum = z + 2; Item *item = derefItem(itemNum); - item->parent = 0; uint16 num = (itemNum - _itemArrayInited); _roomStates[num].state = item->state; -- cgit v1.2.3