From 9b160804ab8878b55efb032fb62ee359ab97f848 Mon Sep 17 00:00:00 2001 From: Max Horn Date: Tue, 30 Sep 2008 12:27:38 +0000 Subject: Renamed Engine::quit to Engine::shouldQuit (previously, it was easily confused with Engine::quitGame); also cleaned up engine.h a bit svn-id: r34700 --- engines/agos/script.cpp | 8 ++++---- 1 file changed, 4 insertions(+), 4 deletions(-) (limited to 'engines/agos/script.cpp') diff --git a/engines/agos/script.cpp b/engines/agos/script.cpp index 39c172be62..4bcb573e09 100644 --- a/engines/agos/script.cpp +++ b/engines/agos/script.cpp @@ -965,7 +965,7 @@ void AGOSEngine::writeVariable(uint16 variable, uint16 contents) { int AGOSEngine::runScript() { bool flag; - if (quit()) + if (shouldQuit()) return 1; do { @@ -1010,9 +1010,9 @@ int AGOSEngine::runScript() { error("Invalid opcode '%d' encountered", _opcode); executeOpcode(_opcode); - } while (getScriptCondition() != flag && !getScriptReturn() && !quit()); + } while (getScriptCondition() != flag && !getScriptReturn() && !shouldQuit()); - return (quit()) ? 1 : getScriptReturn(); + return (shouldQuit()) ? 1 : getScriptReturn(); } Child *nextSub(Child *sub, int16 key) { @@ -1066,7 +1066,7 @@ void AGOSEngine::waitForSync(uint a) { _exitCutscene = false; _rightButtonDown = false; - while (_vgaWaitFor != 0 && !quit()) { + while (_vgaWaitFor != 0 && !shouldQuit()) { if (_rightButtonDown) { if (_vgaWaitFor == 200 && (getGameType() == GType_FF || !getBitFlag(14))) { skipSpeech(); -- cgit v1.2.3