From 2e8fd745480e545ffdd6f653a5db48ff033b3fb8 Mon Sep 17 00:00:00 2001 From: Kirben Date: Sun, 21 Jun 2015 19:14:54 +1000 Subject: AGOS: Allow digital sound effects file to be used in PC version of Elvira 2. --- engines/agos/sound.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'engines/agos/sound.cpp') diff --git a/engines/agos/sound.cpp b/engines/agos/sound.cpp index 812f46504f..78c67b2080 100644 --- a/engines/agos/sound.cpp +++ b/engines/agos/sound.cpp @@ -684,7 +684,7 @@ void Sound::playRawData(byte *soundData, uint sound, uint size, uint freq) { memcpy(buffer, soundData, size); byte flags = 0; - if (_vm->getPlatform() == Common::kPlatformDOS) + if (_vm->getPlatform() == Common::kPlatformDOS && _vm->getGameId() != GID_ELVIRA2) flags = Audio::FLAG_UNSIGNED; Audio::AudioStream *stream = Audio::makeRawStream(buffer, size, freq, flags); -- cgit v1.2.3