From bb1547ab1ce3eb0a586814949e59864888f99c83 Mon Sep 17 00:00:00 2001 From: Eugene Sandulenko Date: Fri, 29 Sep 2006 09:44:30 +0000 Subject: Phase 5 of Simon engine renaming. Renamed namespace Simon -> AGOS and SimonEngine -> AGOSEngine. Source is compilable and runnable again. I'm done. svn-id: r24013 --- engines/agos/sound.h | 10 +++++----- 1 file changed, 5 insertions(+), 5 deletions(-) (limited to 'engines/agos/sound.h') diff --git a/engines/agos/sound.h b/engines/agos/sound.h index ce7b655b90..606dad5b59 100644 --- a/engines/agos/sound.h +++ b/engines/agos/sound.h @@ -28,15 +28,15 @@ #include "agos/intern.h" #include "common/str.h" -namespace Simon { +namespace AGOS { class BaseSound; -class SimonEngine; +class AGOSEngine; class Sound { private: - SimonEngine *_vm; + AGOSEngine *_vm; Audio::Mixer *_mixer; @@ -61,7 +61,7 @@ private: uint _ambientPlaying; public: - Sound(SimonEngine *vm, const GameSpecificSettings *gss, Audio::Mixer *mixer); + Sound(AGOSEngine *vm, const GameSpecificSettings *gss, Audio::Mixer *mixer); ~Sound(); void loadVoiceFile(const GameSpecificSettings *gss); @@ -93,6 +93,6 @@ public: void ambientPause(bool b); }; -} // End of namespace Simon +} // End of namespace AGOS #endif -- cgit v1.2.3