From 1304f53af1ee652f6f6427eaaa707dc0c5cf5f48 Mon Sep 17 00:00:00 2001 From: Travis Howell Date: Tue, 5 Jun 2007 06:43:53 +0000 Subject: Add workaround for the scrolling glitch in The Feeble Files, the occurs when the repair man comes to fix the car. svn-id: r27099 --- engines/agos/vga_s2.cpp | 6 ++++++ 1 file changed, 6 insertions(+) (limited to 'engines/agos/vga_s2.cpp') diff --git a/engines/agos/vga_s2.cpp b/engines/agos/vga_s2.cpp index 84b86cfc7d..c915e97bf8 100644 --- a/engines/agos/vga_s2.cpp +++ b/engines/agos/vga_s2.cpp @@ -52,6 +52,12 @@ void AGOSEngine_Simon2::setupVideoOpcodes(VgaOpcodeProc *op) { void AGOSEngine::vc56_delayLong() { uint16 num = vcReadVarOrWord() * _frameCount; + if (getGameType() == GType_FF && _currentTable->id == 20438 && _vgaCurSpriteId == 13 && _vgaCurZoneNum == 2) { + // WORKAROUND: When the repair man comes to fix the car, the game doesn't + // wait long enough for the screen to completely scroll to the left side. + num *= 2; + } + addVgaEvent(num + _vgaBaseDelay, ANIMATE_EVENT, _vcPtr, _vgaCurSpriteId, _vgaCurZoneNum); _vcPtr = (byte *)&_vc_get_out_of_code; } -- cgit v1.2.3