From 89b2cf75e22fd76b48e9e27d70ba617d5b2468b6 Mon Sep 17 00:00:00 2001 From: Travis Howell Date: Thu, 21 Jun 2007 03:14:20 +0000 Subject: Use frameBuffer directly, in order to drop extra buffer (frontBuffer) and cleanup code. svn-id: r27577 --- engines/agos/vga_ww.cpp | 18 +++++++++++++----- 1 file changed, 13 insertions(+), 5 deletions(-) (limited to 'engines/agos/vga_ww.cpp') diff --git a/engines/agos/vga_ww.cpp b/engines/agos/vga_ww.cpp index 09b51ecfe1..a14129cc72 100644 --- a/engines/agos/vga_ww.cpp +++ b/engines/agos/vga_ww.cpp @@ -31,6 +31,8 @@ #include "common/system.h" +#include "graphics/surface.h" + namespace AGOS { void AGOSEngine_Waxworks::setupVideoOpcodes(VgaOpcodeProc *op) { @@ -139,13 +141,15 @@ void AGOSEngine::vc61() { byte *src, *dst, *dstPtr; uint h, tmp; + Graphics::Surface *screen = _system->lockScreen(); + if (a == 6) { src = _curVgaFile2 + 800; - dstPtr = getFrontBuf(); + dstPtr = (byte *)screen->pixels; memcpy(dstPtr, src, 64000); tmp = 4 - 1; } else { - dstPtr = getFrontBuf(); + dstPtr = (byte *)screen->pixels; tmp = a - 1; } @@ -164,8 +168,10 @@ void AGOSEngine::vc61() { dst += _screenWidth; } - if (a != 6) + if (a != 6) { + _system->unlockScreen(); return; + } src = _curVgaFile2 + 9984 * 16 + 15344; } @@ -177,6 +183,8 @@ void AGOSEngine::vc61() { dst += _screenWidth; } + _system->unlockScreen(); + if (a == 6) { //fullFade(); src = _curVgaFile2 + 32; @@ -229,10 +237,10 @@ void AGOSEngine::vc62_fastFadeOut() { if (getGameType() == GType_FF || getGameType() == GType_PP) { clearSurfaces(_screenHeight); } else if (getGameType() == GType_WW) { - memset(getFrontBuf(), 0, _screenWidth * _screenHeight); + _system->clearScreen(); } else { if (_windowNum != 4) { - memset(getFrontBuf(), 0, _screenWidth * _screenHeight); + _system->clearScreen(); } } } -- cgit v1.2.3