From 1d4c82885ddcc0442671c863eef643aef2dc7dda Mon Sep 17 00:00:00 2001 From: Max Horn Date: Sat, 17 Jul 2010 18:38:42 +0000 Subject: DEBUGGER: Simplify how our console debugger works / is used * Remove _isAttached member var and isAttached method * Engines now always call the onFrame method; whether it does something is decided by the debugger class resp. its subclasses * Make detach() protected instead of private, so that subclasses can invoke it * Remove _detach_now member var (call detach() instead). * Rename _frame_countdown to _frameCountdown and properly document it. * Add more doxygen comments * Cleanup svn-id: r50963 --- engines/agos/event.cpp | 3 +-- 1 file changed, 1 insertion(+), 2 deletions(-) (limited to 'engines/agos') diff --git a/engines/agos/event.cpp b/engines/agos/event.cpp index ac552ec285..95c9db906a 100644 --- a/engines/agos/event.cpp +++ b/engines/agos/event.cpp @@ -431,8 +431,7 @@ void AGOSEngine::delay(uint amount) { AudioCD.updateCD(); - if (_debugger->isAttached()) - _debugger->onFrame(); + _debugger->onFrame(); vgaPeriod = (_fastMode) ? 10 : _vgaPeriod; if (getGameType() == GType_PP && getGameId() != GID_DIMP) { -- cgit v1.2.3