From 44d98de023f65d5d51407b8d27eba47c79795f1b Mon Sep 17 00:00:00 2001 From: Travis Howell Date: Wed, 6 Jun 2007 13:59:04 +0000 Subject: Fix glitches when highlighting words in Elvira 2, the characters were drawn at the incorrect location, due to difference in column offset used for new lines. svn-id: r27138 --- engines/agos/charset.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'engines/agos') diff --git a/engines/agos/charset.cpp b/engines/agos/charset.cpp index e8eb35586d..7d5fd9c596 100644 --- a/engines/agos/charset.cpp +++ b/engines/agos/charset.cpp @@ -695,7 +695,7 @@ void AGOSEngine_Feeble::windowNewLine(WindowBlock *window) { void AGOSEngine::windowNewLine(WindowBlock *window) { window->textColumn = 0; - window->textColumnOffset = 0; + window->textColumnOffset = (getGameType() == GType_ELVIRA2) ? 4 : 0; window->textLength = 0; if (window->textRow == window->height) { -- cgit v1.2.3