From f4cb6a0b0a98c5b02ea2a846295e888f7dc6c8a0 Mon Sep 17 00:00:00 2001 From: Travis Howell Date: Tue, 5 May 2009 12:47:37 +0000 Subject: Fix input glitch regression, when examing items in PN. svn-id: r40328 --- engines/agos/input.cpp | 1 + 1 file changed, 1 insertion(+) (limited to 'engines/agos') diff --git a/engines/agos/input.cpp b/engines/agos/input.cpp index 5758b0b82d..9adb3cc584 100644 --- a/engines/agos/input.cpp +++ b/engines/agos/input.cpp @@ -689,6 +689,7 @@ void AGOSEngine_PN::interact(char *buffer, uint8 size) { _intputCounter = 0; _inputMax = size; _inputWindow = _windowArray[_curWindow]; + userGameBackSpace(_inputWindow, 8); windowPutChar(_inputWindow, 128); _inputting = true; _inputReady = true; -- cgit v1.2.3