From b7844c3548a7e911262d35d8ee0a122a5decca7a Mon Sep 17 00:00:00 2001 From: uruk Date: Sun, 8 Sep 2013 12:21:02 +0200 Subject: AVALANCHE: More renaming/refactoring in Animation. --- engines/avalanche/animation.cpp | 46 ++++++++++++++++++++--------------------- 1 file changed, 23 insertions(+), 23 deletions(-) (limited to 'engines/avalanche/animation.cpp') diff --git a/engines/avalanche/animation.cpp b/engines/avalanche/animation.cpp index f83173ef77..204121b3bc 100644 --- a/engines/avalanche/animation.cpp +++ b/engines/avalanche/animation.cpp @@ -141,7 +141,7 @@ void AnimationType::original() { _id = 177; } -void AnimationType::andexor() { +void AnimationType::draw() { if ((_vanishIfStill) && (_moveX == 0) && (_moveY == 0)) return; byte picnum = _facingDir * _stat._seq + _stepNum; // There'll maybe problem because of the different array indexes in Pascal (starting from 1). @@ -412,7 +412,7 @@ byte Animation::checkFeet(int16 x1, int16 x2, int16 oy, int16 y, byte yl) { return a; } -byte Animation::geida_ped(byte which) { +byte Animation::geidaPed(byte which) { switch (which) { case 1: return 7; @@ -730,7 +730,7 @@ void Animation::catacombMove(byte ped) { if ((_vm->_gyro->_dna._geidaFollows) && (ped > 0)) { if (!_sprites[1]._quick) // If we don't already have her... _sprites[1].init(5, true, this); // ...Load Geida. - appearPed(2, geida_ped(ped)); + appearPed(2, geidaPed(ped)); _sprites[1]._callEachStepFl = true; _sprites[1]._eachStepProc = kProcGeida; } @@ -739,7 +739,7 @@ void Animation::catacombMove(byte ped) { // This proc gets called whenever you touch a line defined as _vm->_gyro->special. -void Animation::dawndelay() { +void Animation::dawnDelay() { _vm->_timer->addTimer(2, _vm->_timer->kProcDawnDelay, _vm->_timer->kReasonDawndelay); } @@ -864,7 +864,7 @@ void Animation::callSpecial(uint16 which) { default: appearPed(1, 4); } - dawndelay(); + dawnDelay(); break; case 11: // _vm->_gyro->special 11: transfer east in catacombs. _vm->_lucerna->dusk(); @@ -873,7 +873,7 @@ void Animation::callSpecial(uint16 which) { if (_vm->_gyro->_dna._room != r__catacombs) return; appearPed(1, 1); - dawndelay(); + dawnDelay(); break; case 12: // _vm->_gyro->special 12: transfer south in catacombs. _vm->_lucerna->dusk(); @@ -882,7 +882,7 @@ void Animation::callSpecial(uint16 which) { if (_vm->_gyro->_dna._room != r__catacombs) return; appearPed(1, 2); - dawndelay(); + dawnDelay(); break; case 13: // _vm->_gyro->special 13: transfer west in catacombs. _vm->_lucerna->dusk(); @@ -891,7 +891,7 @@ void Animation::callSpecial(uint16 which) { if (_vm->_gyro->_dna._room != r__catacombs) return; appearPed(1, 3); - dawndelay(); + dawnDelay(); break; } } @@ -1014,7 +1014,7 @@ void Animation::appearPed(byte trn, byte np) { } // Eachstep procedures: -void Animation::follow_avvy_y(byte tripnum) { +void Animation::followAvalotY(byte tripnum) { if (_sprites[0]._facingDir == kDirLeft) return; if (_sprites[tripnum]._homing) @@ -1035,7 +1035,7 @@ void Animation::follow_avvy_y(byte tripnum) { } } -void Animation::back_and_forth(byte tripnum) { +void Animation::backAndForth(byte tripnum) { if (!_sprites[tripnum]._homing) { if (_sprites[tripnum]._facingDir == kDirRight) _sprites[tripnum].walkTo(4); @@ -1044,7 +1044,7 @@ void Animation::back_and_forth(byte tripnum) { } } -void Animation::face_avvy(byte tripnum) { +void Animation::faceAvvy(byte tripnum) { if (!_sprites[tripnum]._homing) { if (_sprites[0]._x >= _sprites[tripnum]._x) _sprites[tripnum]._facingDir = kDirRight; @@ -1053,7 +1053,7 @@ void Animation::face_avvy(byte tripnum) { } } -void Animation::arrow_procs(byte tripnum) { +void Animation::arrowProcs(byte tripnum) { if (_sprites[tripnum]._homing) { // Arrow is still in flight. // We must check whether or not the arrow has collided tr[tripnum] Avvy's head. @@ -1108,7 +1108,7 @@ begin end; #endif -void Animation::grab_avvy(byte tripnum) { // For Friar Tuck, in Nottingham. +void Animation::grabAvvy(byte tripnum) { // For Friar Tuck, in Nottingham. int16 tox = _sprites[0]._x + 17; int16 toy = _sprites[0]._y - 1; if ((_sprites[tripnum]._x == tox) && (_sprites[tripnum]._y == toy)) { @@ -1156,7 +1156,7 @@ void Animation::spin(byte whichway, byte &tripnum) { } } -void Animation::geida_procs(byte tripnum) { +void Animation::geidaProcs(byte tripnum) { if (_vm->_gyro->_dna._geidaTime > 0) { _vm->_gyro->_dna._geidaTime--; if (_vm->_gyro->_dna._geidaTime == 0) @@ -1196,7 +1196,7 @@ void Animation::geida_procs(byte tripnum) { // That's all... -void Animation::call_andexors() { +void Animation::drawSprites() { int8 order[5]; byte temp; bool ok; @@ -1228,7 +1228,7 @@ void Animation::call_andexors() { for (byte i = 0; i < 5; i++) { if (order[i] > -1) - _sprites[order[i]].andexor(); + _sprites[order[i]].draw(); } } @@ -1244,29 +1244,29 @@ void Animation::animLink() { _sprites[i].walk(); } - call_andexors(); + drawSprites(); for (int16 i = 0; i < kSpriteNumbMax; i++) { if (_sprites[i]._quick && _sprites[i]._callEachStepFl) { switch (_sprites[i]._eachStepProc) { case kProcFollowAvvyY : - follow_avvy_y(i); + followAvalotY(i); break; case kProcBackAndForth : - back_and_forth(i); + backAndForth(i); break; case kProcFaceAvvy : - face_avvy(i); + faceAvvy(i); break; case kProcArrow : - arrow_procs(i); + arrowProcs(i); break; // PROCSpludwick_procs : spludwick_procs(fv); case kProcGrabAvvy : - grab_avvy(i); + grabAvvy(i); break; case kProcGeida : - geida_procs(i); + geidaProcs(i); break; } } -- cgit v1.2.3