From d96555406ec215f390904d15c729ab6528f8b28f Mon Sep 17 00:00:00 2001 From: Strangerke Date: Sat, 7 Sep 2013 19:09:06 +0200 Subject: AVALANCHE: Rename trip into animation, some more renaming --- engines/avalanche/avalanche.cpp | 74 ++++++++++++++++++++--------------------- 1 file changed, 37 insertions(+), 37 deletions(-) (limited to 'engines/avalanche/avalanche.cpp') diff --git a/engines/avalanche/avalanche.cpp b/engines/avalanche/avalanche.cpp index 27cfdd1178..a7c8ea61db 100644 --- a/engines/avalanche/avalanche.cpp +++ b/engines/avalanche/avalanche.cpp @@ -70,7 +70,7 @@ AvalancheEngine::~AvalancheEngine() { delete _celer; delete _sequence; delete _timeout; - delete _trip; + delete _animation; delete _acci; delete _dropdown; delete _closing; @@ -91,7 +91,7 @@ Common::ErrorCode AvalancheEngine::initialize() { _celer = new Celer(this); _sequence = new Sequence(this); _timeout = new Timeout(this); - _trip = new Trip(this); + _animation = new Animation(this); _acci = new Acci(this); _dropdown = new Dropdown(this); _closing = new Closing(this); @@ -282,52 +282,52 @@ void AvalancheEngine::synchronize(Common::Serializer &sz) { byte spriteNum = 0; if (sz.isSaving()) { - for (byte i = 0; i < _trip->kSpriteNumbMax; i++) { - if (_trip->tr[i].quick) + for (byte i = 0; i < _animation->kSpriteNumbMax; i++) { + if (_animation->tr[i].quick) spriteNum++; } } sz.syncAsByte(spriteNum); if (sz.isLoading()) { - for (byte i = 0; i < _trip->kSpriteNumbMax; i++) { // Deallocate sprites. - if (_trip->tr[i].quick) - _trip->tr[i].done(); + for (byte i = 0; i < _animation->kSpriteNumbMax; i++) { // Deallocate sprites. + if (_animation->tr[i].quick) + _animation->tr[i].done(); } } for (byte i = 0; i < spriteNum; i++) { - sz.syncAsByte(_trip->tr[i].whichsprite); - sz.syncAsByte(_trip->tr[i].check_me); + sz.syncAsByte(_animation->tr[i].whichsprite); + sz.syncAsByte(_animation->tr[i].check_me); if (sz.isLoading()) { - _trip->tr[i].quick = true; - _trip->tr[i].init(_trip->tr[i].whichsprite, _trip->tr[i].check_me, _trip); + _animation->tr[i].quick = true; + _animation->tr[i].init(_animation->tr[i].whichsprite, _animation->tr[i].check_me, _animation); } - sz.syncAsByte(_trip->tr[i].ix); - sz.syncAsByte(_trip->tr[i].iy); - sz.syncAsByte(_trip->tr[i].face); - sz.syncAsByte(_trip->tr[i].step); - sz.syncAsByte(_trip->tr[i].visible); - sz.syncAsByte(_trip->tr[i].homing); - sz.syncAsByte(_trip->tr[i].count); - sz.syncAsByte(_trip->tr[i]._info._xWidth); - sz.syncAsByte(_trip->tr[i].xs); - sz.syncAsByte(_trip->tr[i].ys); - sz.syncAsByte(_trip->tr[i].totalnum); - sz.syncAsSint16LE(_trip->tr[i].hx); - sz.syncAsSint16LE(_trip->tr[i].hy); - sz.syncAsByte(_trip->tr[i].call_eachstep); - sz.syncAsByte(_trip->tr[i].eachstep); - sz.syncAsByte(_trip->tr[i].vanishifstill); - - sz.syncAsSint16LE(_trip->tr[i].x); - sz.syncAsSint16LE(_trip->tr[i].y); - - if (sz.isLoading() && _trip->tr[i].visible) - _trip->tr[i].appear(_trip->tr[i].x, _trip->tr[i].y, _trip->tr[i].face); + sz.syncAsByte(_animation->tr[i].ix); + sz.syncAsByte(_animation->tr[i].iy); + sz.syncAsByte(_animation->tr[i].face); + sz.syncAsByte(_animation->tr[i].step); + sz.syncAsByte(_animation->tr[i]._visible); + sz.syncAsByte(_animation->tr[i].homing); + sz.syncAsByte(_animation->tr[i].count); + sz.syncAsByte(_animation->tr[i]._info._xWidth); + sz.syncAsByte(_animation->tr[i].xs); + sz.syncAsByte(_animation->tr[i].ys); + sz.syncAsByte(_animation->tr[i].totalnum); + sz.syncAsSint16LE(_animation->tr[i].hx); + sz.syncAsSint16LE(_animation->tr[i].hy); + sz.syncAsByte(_animation->tr[i].call_eachstep); + sz.syncAsByte(_animation->tr[i].eachstep); + sz.syncAsByte(_animation->tr[i].vanishifstill); + + sz.syncAsSint16LE(_animation->tr[i]._x); + sz.syncAsSint16LE(_animation->tr[i]._y); + + if (sz.isLoading() && _animation->tr[i]._visible) + _animation->tr[i].appear(_animation->tr[i]._x, _animation->tr[i]._y, _animation->tr[i].face); } //groi = 177; @@ -470,12 +470,12 @@ bool AvalancheEngine::loadGame(const int16 slot) { _lucerna->refreshObjectList(); - _trip->newspeed(); + _animation->newspeed(); _lucerna->drawDirection(); _gyro->_onToolbar = false; - _trip->trippancy_link(); + _animation->trippancy_link(); _celer->updateBackgroundSprites(); @@ -484,8 +484,8 @@ bool AvalancheEngine::loadGame(const int16 slot) { + _gyro->_roomnName + _scrolls->kControlNewLine + _scrolls->kControlNewLine + "saved on " + expandDate(t.tm_mday, t.tm_mon, t.tm_year) + '.'); - if (_trip->tr[0].quick && _trip->tr[0].visible) - _trip->rwsp(0, _gyro->_dna._direction); // We push Avvy in the right direction is he was moving. + if (_animation->tr[0].quick && _animation->tr[0]._visible) + _animation->rwsp(0, _gyro->_dna._direction); // We push Avvy in the right direction is he was moving. return true; } -- cgit v1.2.3