From 2a6cbd05f876fcab110238104a8917ff00409ff4 Mon Sep 17 00:00:00 2001 From: Eugene Sandulenko Date: Wed, 18 Nov 2015 01:11:05 +0100 Subject: BBVS: Since we're using GUI for menus, switch iGUI to the relevant language --- engines/bbvs/bbvs.cpp | 8 ++++++++ 1 file changed, 8 insertions(+) (limited to 'engines/bbvs/bbvs.cpp') diff --git a/engines/bbvs/bbvs.cpp b/engines/bbvs/bbvs.cpp index 11e4b6cea7..1d668f9c34 100644 --- a/engines/bbvs/bbvs.cpp +++ b/engines/bbvs/bbvs.cpp @@ -39,6 +39,8 @@ #include "common/error.h" #include "common/fs.h" #include "common/timer.h" +#include "common/translation.h" +#include "engines/advancedDetector.h" #include "engines/util.h" #include "graphics/cursorman.h" #include "graphics/font.h" @@ -116,9 +118,15 @@ BbvsEngine::BbvsEngine(OSystem *syst, const ADGameDescription *gd) : Engine::syncSoundSettings(); + _oldGUILanguage = TransMan.getCurrentLanguage(); + + if (gd->flags & GF_GUILANGSWITCH) + TransMan.setLanguage(getLanguageLocale(gd->language)); } BbvsEngine::~BbvsEngine() { + if (TransMan.getCurrentLanguage() != _oldGUILanguage) + TransMan.setLanguage(_oldGUILanguage); delete _random; -- cgit v1.2.3