From 5f4fc9a1dd5668ab9fa9706a8e86b2ec3ac808d1 Mon Sep 17 00:00:00 2001 From: johndoe123 Date: Fri, 27 Dec 2013 13:49:38 +0100 Subject: BBVS: Initial commit --- engines/bbvs/graphics.cpp | 141 ++++++++++++++++++++++++++++++++++++++++++++++ 1 file changed, 141 insertions(+) create mode 100644 engines/bbvs/graphics.cpp (limited to 'engines/bbvs/graphics.cpp') diff --git a/engines/bbvs/graphics.cpp b/engines/bbvs/graphics.cpp new file mode 100644 index 0000000000..810d910abf --- /dev/null +++ b/engines/bbvs/graphics.cpp @@ -0,0 +1,141 @@ +/* ScummVM - Graphic Adventure Engine + * + * ScummVM is the legal property of its developers, whose names + * are too numerous to list here. Please refer to the COPYRIGHT + * file distributed with this source distribution. + * + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. + + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. + * + */ + +#include "bbvs/graphics.h" + +namespace Bbvs { + +void DrawList::add(int index, int x, int y, int priority) { + debug(5, "DrawList::add() %d (%d, %d) %d", index, x, y, priority); + DrawListEntry drawListEntry; + drawListEntry.index = index; + drawListEntry.x = x; + drawListEntry.y = y; + drawListEntry.priority = priority; + // Insert the sprite at the correct position + uint insertIndex = 0; + while (insertIndex < size() && (*this)[insertIndex].priority <= priority) + ++insertIndex; + insert_at(insertIndex, drawListEntry); +} + +Screen::Screen(OSystem *system) : _system(system) { + _surface = new Graphics::Surface(); + _surface->create(320, 240, Graphics::PixelFormat::createFormatCLUT8()); +} + +Screen::~Screen() { + _surface->free(); + delete _surface; +} + +void Screen::setPalette(Palette &palette) { + byte pal[768]; + memset(pal, 0, 768); + memcpy(&pal[palette.start * 3], palette.data, palette.count * 3); + _system->getPaletteManager()->setPalette(pal, 0, 256); +} + +void Screen::copyToScreen() { + _system->copyRectToScreen((const byte*)_surface->getBasePtr(0, 0), _surface->pitch, 0, 0, 320, 240); + _system->updateScreen(); +} + +void Screen::clear() { + _surface->fillRect(Common::Rect(0, 0, 320, 240), 0); +} + +void Screen::drawDrawList(DrawList &drawList, SpriteModule *spriteModule) { + for (uint i = 0; i < drawList.size(); ++i) { + debug(1, "index: %d; x: %d; y: %d; priority: %d", drawList[i].index, drawList[i].x, drawList[i].y, drawList[i].priority); + Sprite sprite = spriteModule->getSprite(drawList[i].index); + drawSprite(sprite, drawList[i].x, drawList[i].y); + } +} + +void Screen::drawSprite(Sprite &sprite, int x, int y) { + debug(5, "Screen::drawSprite()"); + + int destX, destY, width, height, skipX = 0, skipY = 0; + + destX = sprite.xOffs + x; + destY = sprite.yOffs + y; + + if (destX >= _surface->w || destY >= _surface->h) + return; + + height = sprite.height; + if (destY < 0) { + height += destY; + if (height <= 0) + return; + skipY = -destY; + destY = 0; + } + if (destY + height > _surface->h) + height = _surface->h - destY; + + width = sprite.width; + if (destX < 0) { + width += destX; + if (width <= 0) + return; + skipX = -destX; + destX = 0; + } + if (destX + width >= _surface->w) + width = _surface->w - destX; + + debug(0, "drawSprite() (%d, %d, %d, %d); skipX: %d; skipY: %d; %d", destX, destY, width, height, skipX, skipY, sprite.type); + + if (sprite.type == 1) { + for (int yc = 0; yc < height; ++yc) { + byte *source = sprite.getRow(skipY + yc); + byte *dest = (byte*)_surface->getBasePtr(destX, destY + yc); + int currWidth = -skipX; + while (currWidth < width) { + int8 op = *source++; + if (op < 0) { + currWidth += (-op); + } else { + while (op >= 0 && currWidth < width) { + if (currWidth >= 0) + dest[currWidth] = *source; + ++source; + ++currWidth; + --op; + } + } + } + } + } else { + for (int yc = 0; yc < height; ++yc) { + byte *source = sprite.getRow(skipY + yc) + skipX; + byte *dest = (byte*)_surface->getBasePtr(destX, destY + yc); + memcpy(dest, source, width); + } + } + + debug(5, "Screen::drawSprite() OK"); +} + +} // End of namespace Bbvs -- cgit v1.2.3