From 7e31014e987dc80e375e6c71b64cd987a7790f82 Mon Sep 17 00:00:00 2001 From: D G Turner Date: Wed, 16 Oct 2019 19:12:57 +0100 Subject: BBVS: Fix Missing Default Switch Cases These are flagged by GCC if -Wswitch-default is enabled. --- engines/bbvs/minigames/bbloogie.cpp | 20 ++++++++++++++++++++ 1 file changed, 20 insertions(+) (limited to 'engines/bbvs/minigames/bbloogie.cpp') diff --git a/engines/bbvs/minigames/bbloogie.cpp b/engines/bbvs/minigames/bbloogie.cpp index b5dd3070a1..c437608f1a 100644 --- a/engines/bbvs/minigames/bbloogie.cpp +++ b/engines/bbvs/minigames/bbloogie.cpp @@ -102,6 +102,8 @@ void MinigameBbLoogie::buildDrawList(DrawList &drawList) { case kGSScoreCountUp: buildDrawList3(drawList); break; + default: + break; } } @@ -267,6 +269,8 @@ void MinigameBbLoogie::initObjects() { case kGSScoreCountUp: initObjects3(); break; + default: + break; } } @@ -350,6 +354,8 @@ void MinigameBbLoogie::initVars() { case kGSScoreCountUp: initVars3(); break; + default: + break; } } @@ -411,6 +417,8 @@ bool MinigameBbLoogie::updateStatus(int mouseX, int mouseY, uint mouseButtons) { return updateStatus2(mouseX, mouseY, mouseButtons); case kGSScoreCountUp: return updateStatus3(mouseX, mouseY, mouseButtons); + default: + break; } return false; } @@ -618,6 +626,8 @@ void MinigameBbLoogie::updateObjs(uint mouseButtons) { case 9: updatePrincipal(i); break; + default: + break; } } @@ -682,6 +692,8 @@ void MinigameBbLoogie::updateObjs(uint mouseButtons) { obj->frameIndex = 7; obj->xIncr = 1; break; + default: + break; } _paperPlaneDelay = 400; } @@ -792,6 +804,8 @@ void MinigameBbLoogie::updatePlayer(int objIndex, uint mouseButtons) { } break; + default: + break; } } @@ -1104,6 +1118,8 @@ void MinigameBbLoogie::updatePrincipal(int objIndex) { obj->status = 5; ++obj->frameIndex; break; + default: + break; } obj->ticks = getAnimation(18)->frameTicks[obj->frameIndex]; } @@ -1187,6 +1203,8 @@ void MinigameBbLoogie::updatePrincipal(int objIndex) { } break; + default: + break; } if (!_principalAngry) { @@ -1221,6 +1239,8 @@ void MinigameBbLoogie::updatePrincipal(int objIndex) { case 18: obj->frameIndex = 26; break; + default: + break; } obj->ticks = getAnimation(18)->frameTicks[obj->frameIndex]; playSound(1); -- cgit v1.2.3