From 5f4fc9a1dd5668ab9fa9706a8e86b2ec3ac808d1 Mon Sep 17 00:00:00 2001 From: johndoe123 Date: Fri, 27 Dec 2013 13:49:38 +0100 Subject: BBVS: Initial commit --- engines/bbvs/minigames/bbtennis.h | 134 ++++++++++++++++++++++++++++++++++++++ 1 file changed, 134 insertions(+) create mode 100644 engines/bbvs/minigames/bbtennis.h (limited to 'engines/bbvs/minigames/bbtennis.h') diff --git a/engines/bbvs/minigames/bbtennis.h b/engines/bbvs/minigames/bbtennis.h new file mode 100644 index 0000000000..63617c968c --- /dev/null +++ b/engines/bbvs/minigames/bbtennis.h @@ -0,0 +1,134 @@ +/* ScummVM - Graphic Adventure Engine + * + * ScummVM is the legal property of its developers, whose names + * are too numerous to list here. Please refer to the COPYRIGHT + * file distributed with this source distribution. + * + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. + + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. + * + */ + +#ifndef BBVS_MINIGAMES_BBTENNIS_H +#define BBVS_MINIGAMES_BBTENNIS_H + +#include "bbvs/minigames/minigame.h" + +namespace Bbvs { + +class MinigameBbTennis : public Minigame { +public: + MinigameBbTennis(BbvsEngine *vm) : Minigame(vm) {}; + int run(uint flags); +public: + + struct Obj { + int kind; + int x, y; + const ObjAnimation *anim; + int frameIndex; + int ticks; + int status; + int blinkCtr; + float fltStepX; + float fltStepY; + float fltX; + float fltY; + int targetX; + int targetY; + int ballStep; + int ballStepCtr; + int netPlayDirection; + }; + + enum { + kMaxObjectsCount = 256 + }; + + enum { + kGSTitleScreen = 0, // Title screen + kGSMainGame = 1, // Game when called as part of the main game + kGSStandaloneGame = 2, // Game when called as standalone game + kGSScoreCountUp = 3 // Score countup and next level text + }; + + Obj _objects[kMaxObjectsCount]; + + int _numHearts; + int _squirrelDelay; + int _tennisPlayerDelay; + int _throwerDelay; + int _netPlayerDelay; + int _playerDecrease; + int _delayDecreaseTimer; + int _numBalls; + int _newBallTimer; + int _initBallTimer; + int _maxBalls; + int _rapidFireBallsCount; + int _score, _hiScore; + int _hitMissRatio; + bool _allHeartsGone; + bool _playedThisIsTheCoolest; + bool _startSoundPlayed; + bool _endSoundPlaying; + + const ObjAnimation *getAnimation(int animIndex); + + void buildDrawList(DrawList &drawList); + void buildDrawList0(DrawList &drawList); + void buildDrawList1(DrawList &drawList); + void buildDrawList2(DrawList &drawList); + + void drawSprites(); + + void initObjs(); + Obj *getFreeObject(); + Obj *findTennisBall(int startObjIndex); + bool isHit(Obj *obj1, Obj *obj2); + + void initObjects(); + void initObjects0(); + void initObjects1(); + void initObjects2(); + + void initVars(); + void initVars0(); + void initVars1(); + void initVars2(); + + bool updateStatus(int mouseX, int mouseY, uint mouseButtons); + bool updateStatus0(int mouseX, int mouseY, uint mouseButtons); + bool updateStatus1(int mouseX, int mouseY, uint mouseButtons); + bool updateStatus2(int mouseX, int mouseY, uint mouseButtons); + + void updateObjs(); + void updateTennisBall(int objIndex); + void updateSquirrel(int objIndex); + void updateTennisPlayer(int objIndex); + void updateThrower(int objIndex); + void updateNetPlayer(int objIndex); + void updateEnemyTennisBall(int objIndex); + void makeEnemyBall(int x, int y, int frameIndex); + void hitSomething(); + + void update(); + + void loadSounds(); + +}; + +} // End of namespace Bbvs + +#endif // BBVS_H -- cgit v1.2.3