From 203d82a1a0382684884da0d6c285444605153802 Mon Sep 17 00:00:00 2001 From: Thanasis Antoniou Date: Mon, 20 May 2019 13:12:06 +0300 Subject: BLADERUNNER: Officers and combat bugfixes part 1 The debug messages and comments will all be removed after this series of fixes --- engines/bladerunner/actor_combat.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'engines/bladerunner/actor_combat.cpp') diff --git a/engines/bladerunner/actor_combat.cpp b/engines/bladerunner/actor_combat.cpp index 400e3e704e..869ccdfd86 100644 --- a/engines/bladerunner/actor_combat.cpp +++ b/engines/bladerunner/actor_combat.cpp @@ -686,7 +686,7 @@ bool ActorCombat::findClosestPositionToEnemy(Vector3 &output) const { Vector3 test = _enemyPosition + offsets[i]; float dist = distance(_actorPosition, test); if ( min == -1.0f || dist < min) { - if (!_vm->_sceneObjects->existsOnXZ(_actorId, test.x, test.z, true, true) && _vm->_scene->_set->findWalkbox(test.x, test.z) >= 0) { + if (!_vm->_sceneObjects->existsOnXZ(_actorId + kSceneObjectOffsetActors, test.x, test.z, true, true) && _vm->_scene->_set->findWalkbox(test.x, test.z) >= 0) { output = test; min = dist; } -- cgit v1.2.3