From d42b39817d89421b932f2b4079a2bed0b737754c Mon Sep 17 00:00:00 2001 From: Peter Kohaut Date: Wed, 29 Mar 2017 01:50:47 +0200 Subject: BLADERUNNER: introduced some game constants Game script are more readable now Fixed name of Officer Leary --- engines/bladerunner/actor_walk.cpp | 5 ++--- 1 file changed, 2 insertions(+), 3 deletions(-) (limited to 'engines/bladerunner/actor_walk.cpp') diff --git a/engines/bladerunner/actor_walk.cpp b/engines/bladerunner/actor_walk.cpp index 6287ac8ad0..54f6c2dc68 100644 --- a/engines/bladerunner/actor_walk.cpp +++ b/engines/bladerunner/actor_walk.cpp @@ -30,7 +30,6 @@ #include "bladerunner/scene_objects.h" #include "bladerunner/set.h" - namespace BladeRunner { ActorWalk::ActorWalk(BladeRunnerEngine *vm) { @@ -79,9 +78,9 @@ bool ActorWalk::setup(int actorId, bool run, const Vector3 &from, const Vector3 int animationMode; if (_vm->_actors[actorId]->inCombat()) { - animationMode = run ? 8 : 7; + animationMode = run ? kAnimationModeCombatRun : kAnimationModeCombatWalk; } else { - animationMode = run ? 2 : 1; + animationMode = run ? kAnimationModeRun : kAnimationModeWalk; } _vm->_actors[actorId]->changeAnimationMode(animationMode); -- cgit v1.2.3