From a0beaa6f4e925292f3ffaa8045e580cd579d3ed0 Mon Sep 17 00:00:00 2001 From: Thanasis Antoniou Date: Fri, 5 Apr 2019 21:33:47 +0300 Subject: BLADERUNNER: SFX named constants and MissSound fix Still pending cleaning up Ambient_Sounds_Add_Sound and Ambient_Sounds_Add_Looping_Sound calls --- engines/bladerunner/ambient_sounds.cpp | 3 ++- 1 file changed, 2 insertions(+), 1 deletion(-) (limited to 'engines/bladerunner/ambient_sounds.cpp') diff --git a/engines/bladerunner/ambient_sounds.cpp b/engines/bladerunner/ambient_sounds.cpp index 08ec388de7..7d0db4763e 100644 --- a/engines/bladerunner/ambient_sounds.cpp +++ b/engines/bladerunner/ambient_sounds.cpp @@ -27,6 +27,7 @@ #include "bladerunner/game_info.h" #include "bladerunner/savefile.h" #include "bladerunner/time.h" +#include "bladerunner/game_constants.h" #include "common/debug.h" #include "common/system.h" @@ -248,7 +249,7 @@ int AmbientSounds::getVolume() const { } void AmbientSounds::playSample() { - playSound(66, 100, 0, 0, 0); + playSound(kSfxSPIN1A, 100, 0, 0, 0); } int AmbientSounds::findAvailableNonLoopingTrack() const { -- cgit v1.2.3