From 2e3fd7cf050e24b9f6363b1a38c6ff45847c6d6f Mon Sep 17 00:00:00 2001 From: Thomas Fach-Pedersen Date: Fri, 16 May 2014 21:58:49 +0200 Subject: BLADERUNNER: Start port to scummvm engine Just shows the splash for now. VQA decoder partially ported but without audio and some minor special features. --- engines/bladerunner/archive.h | 65 +++++++++++++++++++++++++++++++++++++++++++ 1 file changed, 65 insertions(+) create mode 100644 engines/bladerunner/archive.h (limited to 'engines/bladerunner/archive.h') diff --git a/engines/bladerunner/archive.h b/engines/bladerunner/archive.h new file mode 100644 index 0000000000..1225c71e18 --- /dev/null +++ b/engines/bladerunner/archive.h @@ -0,0 +1,65 @@ +/* ScummVM - Graphic Adventure Engine + * + * ScummVM is the legal property of its developers, whose names + * are too numerous to list here. Please refer to the COPYRIGHT + * file distributed with this source distribution. + * + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. + * + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. + * + */ + +#ifndef BLADERUNNER_ARCHIVE_H +#define BLADERUNNER_ARCHIVE_H + +#include "common/array.h" +#include "common/file.h" +#include "common/substream.h" + +namespace BladeRunner { + +class MIXArchive { +public: + MIXArchive(); + ~MIXArchive(); + + bool open(const Common::String &filename); + void close(); + bool isOpen() const; + + Common::String getName() { return _fd.getName(); } + + Common::SeekableReadStream *createReadStreamForMember(const Common::String &name); + +private: + Common::File _fd; + bool _isTLK; + + uint16 _entry_count; + uint32 _size; + + struct ArchiveEntry { + int32 id; + uint32 offset; + uint32 length; + }; + + Common::Array _entries; + + uint32 indexForId(int32 id) const; +}; + +} // End of namespace BladeRunner + +#endif -- cgit v1.2.3 From 74a8b530f196233b287c9775e9c80774c4811058 Mon Sep 17 00:00:00 2001 From: Thomas Fach-Pedersen Date: Fri, 6 Feb 2015 15:31:43 +0100 Subject: BLADERUNNER: Add support for ambient sounds, game flags and variables, and use VQA z-buffer when rendering. --- engines/bladerunner/archive.h | 2 ++ 1 file changed, 2 insertions(+) (limited to 'engines/bladerunner/archive.h') diff --git a/engines/bladerunner/archive.h b/engines/bladerunner/archive.h index 1225c71e18..03eda4ea7f 100644 --- a/engines/bladerunner/archive.h +++ b/engines/bladerunner/archive.h @@ -60,6 +60,8 @@ private: uint32 indexForId(int32 id) const; }; +int32 mix_id(const Common::String &name); + } // End of namespace BladeRunner #endif -- cgit v1.2.3