From 74a8b530f196233b287c9775e9c80774c4811058 Mon Sep 17 00:00:00 2001 From: Thomas Fach-Pedersen Date: Fri, 6 Feb 2015 15:31:43 +0100 Subject: BLADERUNNER: Add support for ambient sounds, game flags and variables, and use VQA z-buffer when rendering. --- engines/bladerunner/audio_player.h | 74 ++++++++++++++++++++++++++++++++++++++ 1 file changed, 74 insertions(+) create mode 100644 engines/bladerunner/audio_player.h (limited to 'engines/bladerunner/audio_player.h') diff --git a/engines/bladerunner/audio_player.h b/engines/bladerunner/audio_player.h new file mode 100644 index 0000000000..32c7dbb2d8 --- /dev/null +++ b/engines/bladerunner/audio_player.h @@ -0,0 +1,74 @@ +/* ScummVM - Graphic Adventure Engine + * + * ScummVM is the legal property of its developers, whose names + * are too numerous to list here. Please refer to the COPYRIGHT + * file distributed with this source distribution. + * + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. + * + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. + * + */ + +#ifndef BLADERUNNER_AUDIO_H +#define BLADERUNNER_AUDIO_H + +#include "audio/mixer.h" +#include "common/str.h" +#include "common/types.h" + +namespace BladeRunner { + +class BladeRunnerEngine; +class AudioCache; + +#define TRACKS 6 + +class AudioPlayer { + BladeRunnerEngine *_vm; + AudioCache *_cache; + + struct Track { + bool isMaybeActive; + Audio::SoundHandle soundHandle; + int priority; + int32 hash; + int volume; + + Track() + : isMaybeActive(false) + {} + }; + + Track _tracks[TRACKS]; + + bool isTrackActive(Track *track); + void fadeAndStopTrack(Track *track, int time); + +public: + AudioPlayer(BladeRunnerEngine *vm); + ~AudioPlayer(); + + enum { + LOOP = 1, + OVERRIDE_VOLUME = 2 + }; + + int playAud(const Common::String &name, int volume, int panFrom, int panTo, int priority, byte flags = 0); + + void stopAll(); +}; + +} // End of namespace BladeRunner + +#endif -- cgit v1.2.3