From f79d8cc1fe852e6172519efc51c75449dfc7c8f1 Mon Sep 17 00:00:00 2001 From: Peter Kohaut Date: Sun, 10 Sep 2017 20:19:02 +0200 Subject: BLADERUNNER: Added music support & added Maggie added async walking named some of the game flags & variables renamed aesc to screen effects --- engines/bladerunner/audio_speech.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'engines/bladerunner/audio_speech.cpp') diff --git a/engines/bladerunner/audio_speech.cpp b/engines/bladerunner/audio_speech.cpp index 7177cf0f9c..90fc213f2d 100644 --- a/engines/bladerunner/audio_speech.cpp +++ b/engines/bladerunner/audio_speech.cpp @@ -82,7 +82,7 @@ bool AudioSpeech::playSpeech(const char *name, int pan) { // TODO: shorty mode - set rate of sound to 33khz - _channel = _vm->_audioMixer->playStream( + _channel = _vm->_audioMixer->play( Audio::Mixer::kSpeechSoundType, audioStream, 100, -- cgit v1.2.3