From 5f36e65855458a7f146621d99ab09aa049cc6916 Mon Sep 17 00:00:00 2001 From: Peter Kohaut Date: Wed, 29 Mar 2017 18:47:38 +0200 Subject: BLADERUNNER: zbuffer is now updated between scene changes updated vqa player udpate code fixed some warnings audio preloading still needs some work --- engines/bladerunner/bladerunner.cpp | 19 ++----------------- 1 file changed, 2 insertions(+), 17 deletions(-) (limited to 'engines/bladerunner/bladerunner.cpp') diff --git a/engines/bladerunner/bladerunner.cpp b/engines/bladerunner/bladerunner.cpp index b3885e8fb8..57159c22bb 100644 --- a/engines/bladerunner/bladerunner.cpp +++ b/engines/bladerunner/bladerunner.cpp @@ -605,23 +605,8 @@ void BladeRunnerEngine::gameTick() { } (void)backgroundChanged; _surface2.copyFrom(_surface1); - -#if 0 - { - for (int y = 0; y != 480; ++y) { - for (int x = 0; x != 640; ++x) { - if (_scene->_regions->getRegionAtXY(x, y) >= 0) { - uint16 *p = (uint16*)_surface2.getBasePtr(x, y); - *p = 0x7C00; - } - if (_scene->_exits->getRegionAtXY(x, y) >= 0) { - uint16 *p = (uint16*)_surface2.getBasePtr(x, y); - *p = 0x7C08; - } - } - } - } -#endif + // TODO: remove zbuffer draw + //_surface2.copyRectToSurface(_zbuffer->getData(), 1280, 0, 0, 640, 480); // TODO: Render overlays -- cgit v1.2.3