From 8704207550e6506886e55e6b23868b14ffd4d8ca Mon Sep 17 00:00:00 2001 From: Peter Kohaut Date: Mon, 19 Feb 2018 22:04:44 +0100 Subject: BLADERUNNER: McCoy script fixed Some Coverity issues fixed KIA script small fix to DNA evidences Actor selection fixed (bounding box is correcly expanded) --- engines/bladerunner/bladerunner.cpp | 7 +++++-- 1 file changed, 5 insertions(+), 2 deletions(-) (limited to 'engines/bladerunner/bladerunner.cpp') diff --git a/engines/bladerunner/bladerunner.cpp b/engines/bladerunner/bladerunner.cpp index 2bb8e01aaa..7a24f8da06 100644 --- a/engines/bladerunner/bladerunner.cpp +++ b/engines/bladerunner/bladerunner.cpp @@ -839,6 +839,9 @@ void BladeRunnerEngine::gameTick() { _dialogueMenu->draw(_surfaceFront); } + // TODO: remove zbuffer draw + // _surfaceFront.copyRectToSurface(_zbuffer->getData(), 1280, 0, 0, 640, 480); + _mouse->tick(p.x, p.y); _mouse->draw(_surfaceFront, p.x, p.y); @@ -857,7 +860,7 @@ void BladeRunnerEngine::gameTick() { for (int i = 0; i < count; i++) { SceneObjects::SceneObject *sceneObject = &_sceneObjects->_sceneObjects[_sceneObjects->_sceneObjectsSortedByDistance[i]]; - BoundingBox *bbox = &sceneObject->boundingBox; + const BoundingBox *bbox = sceneObject->boundingBox; Vector3 a, b; bbox->getXYZ(&a.x, &a.y, &a.z, &b.x, &b.y, &b.z); Vector3 pos = _view->calculateScreenPosition(0.5 * (a + b)); @@ -1410,7 +1413,7 @@ void BladeRunnerEngine::handleMouseClickEmpty(int x, int y, Vector3 &scenePositi int actorId = Actor::findTargetUnderMouse(this, x, y); int itemId = _items->findTargetUnderMouse(x, y); - if (_combat->isActive() && buttonDown && actorId > 0 && itemId > 0) { + if (_combat->isActive() && buttonDown && (actorId > 0 || itemId > 0)) { _playerActor->stopWalking(false); if (actorId > 0) { _playerActor->faceActor(actorId, false); -- cgit v1.2.3