From d42b39817d89421b932f2b4079a2bed0b737754c Mon Sep 17 00:00:00 2001 From: Peter Kohaut Date: Wed, 29 Mar 2017 01:50:47 +0200 Subject: BLADERUNNER: introduced some game constants Game script are more readable now Fixed name of Officer Leary --- engines/bladerunner/bladerunner.cpp | 10 +++++----- 1 file changed, 5 insertions(+), 5 deletions(-) (limited to 'engines/bladerunner/bladerunner.cpp') diff --git a/engines/bladerunner/bladerunner.cpp b/engines/bladerunner/bladerunner.cpp index ec54a7c76a..b3885e8fb8 100644 --- a/engines/bladerunner/bladerunner.cpp +++ b/engines/bladerunner/bladerunner.cpp @@ -268,8 +268,8 @@ bool BladeRunnerEngine::startup(bool hasSavegames) { if (!_textKIA->open("KIA")) return false; - _textSpindest = new TextResource(this); - if (!_textSpindest->open("SPINDEST")) + _textSpinnerDestinations = new TextResource(this); + if (!_textSpinnerDestinations->open("SPINDEST")) return false; _textVK = new TextResource(this); @@ -351,7 +351,7 @@ void BladeRunnerEngine::initChapterAndScene() { } for (int i = 0, end = _gameInfo->getActorCount(); i != end; ++i) { - _actors[i]->changeAnimationMode(0); + _actors[i]->changeAnimationMode(kAnimationModeIdle); } for (int i = 1, end = _gameInfo->getActorCount(); i != end; ++i) { // skip first actor, probably player @@ -410,8 +410,8 @@ void BladeRunnerEngine::shutdown() { delete _textKIA; _textKIA = nullptr; - delete _textSpindest; - _textSpindest = nullptr; + delete _textSpinnerDestinations; + _textSpinnerDestinations = nullptr; delete _textVK; _textVK = nullptr; -- cgit v1.2.3