From d4855a64b3bc9f9b2951486589ee8bff26ffabc2 Mon Sep 17 00:00:00 2001 From: Thanasis Antoniou Date: Tue, 21 May 2019 22:13:45 +0300 Subject: BLADERUNNER: Add methods to skip screen effects Also enhanced functionality for debugger's cmdDraw, allowing to draw isolated objects --- engines/bladerunner/bladerunner.cpp | 4 ++++ 1 file changed, 4 insertions(+) (limited to 'engines/bladerunner/bladerunner.cpp') diff --git a/engines/bladerunner/bladerunner.cpp b/engines/bladerunner/bladerunner.cpp index 5c8ecbd7cc..06d6e1c339 100644 --- a/engines/bladerunner/bladerunner.cpp +++ b/engines/bladerunner/bladerunner.cpp @@ -1965,6 +1965,10 @@ bool BladeRunnerEngine::loadGame(Common::SeekableReadStream &stream) { #endif // BLADERUNNER_ORIGINAL_BUGS _audioSpeech->stopSpeech(); _actorDialogueQueue->flush(true, false); +#if BLADERUNNER_ORIGINAL_BUGS +#else + _screenEffects->toggleEntry(-1, false); // clear the skip list +#endif _screenEffects->_entries.clear(); int size = s.readInt(); -- cgit v1.2.3