From dd0c0302782246d50290edd8681f03033078254c Mon Sep 17 00:00:00 2001 From: Peter Kohaut Date: Mon, 24 Jun 2019 21:43:43 +0200 Subject: BLADERUNNER: Fixed alpha channel issues Alpha channel is inverted in the game assets and that lead to issues in OpenGL renderer. E.g. screenshot of savegames were partly black or showing artifacts closes #10983 --- engines/bladerunner/bladerunner.cpp | 12 ++++++++---- 1 file changed, 8 insertions(+), 4 deletions(-) (limited to 'engines/bladerunner/bladerunner.cpp') diff --git a/engines/bladerunner/bladerunner.cpp b/engines/bladerunner/bladerunner.cpp index e3e54299fb..9621612ac6 100644 --- a/engines/bladerunner/bladerunner.cpp +++ b/engines/bladerunner/bladerunner.cpp @@ -2163,14 +2163,18 @@ void BladeRunnerEngine::blitToScreen(const Graphics::Surface &src) const { Graphics::Surface BladeRunnerEngine::generateThumbnail() const { Graphics::Surface thumbnail; - thumbnail.create(640 / 8, 480 / 8, _surfaceFront.format); + thumbnail.create(640 / 8, 480 / 8, gameDataPixelFormat()); for (int y = 0; y < thumbnail.h; ++y) { for (int x = 0; x < thumbnail.w; ++x) { - uint16 *dstPixel = (uint16 *)thumbnail.getBasePtr(x, y); - const uint16 *srcPixel = (const uint16 *)_surfaceFront.getBasePtr(x * 8, y * 8); + uint8 r, g, b; - *dstPixel = *srcPixel; + uint16 srcPixel = *(uint16 *)_surfaceFront.getBasePtr(x * 8, y * 8); + uint16 *dstPixel = (uint16 *)thumbnail.getBasePtr(x, y); + + // Throw away alpha channel as it is not needed + _surfaceFront.format.colorToRGB(srcPixel, r, g, b); + *dstPixel = thumbnail.format.RGBToColor(r, g, b); } } -- cgit v1.2.3