From 824ecc0aad325c54f34c8fb7f64cf4df71c53090 Mon Sep 17 00:00:00 2001 From: Peter Kohaut Date: Wed, 21 Nov 2018 23:16:15 +0100 Subject: BLADERUNNER: Preliminary saving & loading support Saving and loading is accessible via ScummVM dialogs. No in-game UI support yet. It is possible to load saves from original game via debugger console. ScummVM saves have additional header and are incompatibile with original game. --- engines/bladerunner/dialogue_menu.h | 3 ++- 1 file changed, 2 insertions(+), 1 deletion(-) (limited to 'engines/bladerunner/dialogue_menu.h') diff --git a/engines/bladerunner/dialogue_menu.h b/engines/bladerunner/dialogue_menu.h index 6dfd3efdc6..4029fe465b 100644 --- a/engines/bladerunner/dialogue_menu.h +++ b/engines/bladerunner/dialogue_menu.h @@ -81,6 +81,8 @@ public: DialogueMenu(BladeRunnerEngine *vm); ~DialogueMenu(); + void clear(); + bool loadText(const Common::String &name); bool show(); @@ -106,7 +108,6 @@ private: int getAnswerIndex(int answer) const; const char *getText(int id) const; void calculatePosition(int unusedX = 0, int unusedY = 0); - void clear(); void reset(); static void darkenRect(Graphics::Surface &s, int x1, int y1, int x2, int y2); -- cgit v1.2.3