From 1e5f9d3078f236f306b5d868bcd52f4e47f7b512 Mon Sep 17 00:00:00 2001 From: Peter Kohaut Date: Sun, 14 Jan 2018 12:12:06 +0100 Subject: BLADERUNNER: Added basic KIA interface Settings works Help works Clue database works Fixed code for inserting objects into scene Reorganization of few files Unification & code formatting of few older files --- engines/bladerunner/game_flags.cpp | 74 ++++++++++++++++++++++++++++++++++++++ 1 file changed, 74 insertions(+) create mode 100644 engines/bladerunner/game_flags.cpp (limited to 'engines/bladerunner/game_flags.cpp') diff --git a/engines/bladerunner/game_flags.cpp b/engines/bladerunner/game_flags.cpp new file mode 100644 index 0000000000..81fe6a0a4f --- /dev/null +++ b/engines/bladerunner/game_flags.cpp @@ -0,0 +1,74 @@ +/* ScummVM - Graphic Adventure Engine + * + * ScummVM is the legal property of its developers, whose names + * are too numerous to list here. Please refer to the COPYRIGHT + * file distributed with this source distribution. + * + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. + * + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. + * + */ + +#include "bladerunner/game_flags.h" + +#include "common/debug.h" + +namespace BladeRunner { + +GameFlags::GameFlags() + : _flags(nullptr), _flagCount(0) { +} + +GameFlags::~GameFlags() { + delete[] _flags; +} + +void GameFlags::setFlagCount(int count) { + assert(count > 0); + + _flagCount = count; + _flags = new uint32[count / 32 + 1]; + + for (int i = 0; i <= _flagCount; ++i) + reset(i); +} + +void GameFlags::set(int flag) { +#if BLADERUNNER_DEBUG_CONSOLE + debug("GameFlags::set(%d)", flag); +#endif + + assert(flag >= 0 && flag <= _flagCount); + + _flags[flag / 32] |= (1 << (flag % 32)); +} + +void GameFlags::reset(int flag) { +#if BLADERUNNER_DEBUG_CONSOLE + debug("GameFlags::reset(%d)", flag); +#endif + + assert(flag >= 0 && flag <= _flagCount); + + _flags[flag / 32] &= ~(1 << (flag % 32)); +} + +bool GameFlags::query(int flag) const { + //debug("GameFlags::query(%d): %d", flag, !!(flags[flag / 32] & (1 << (flag % 32)))); + assert(flag >= 0 && flag <= _flagCount); + + return !!(_flags[flag / 32] & (1 << (flag % 32))); +} + +} // End of namespace BladeRunner -- cgit v1.2.3