From 5e9985bd6e4d136ec20e5e3be7589d34051227f1 Mon Sep 17 00:00:00 2001 From: Peter Kohaut Date: Sat, 24 Mar 2018 17:20:27 +0100 Subject: BLADERUNNER: Load game methods save methods update replaced few char* with Common::String changed few pointers to references --- engines/bladerunner/game_flags.cpp | 10 ++++++++-- 1 file changed, 8 insertions(+), 2 deletions(-) (limited to 'engines/bladerunner/game_flags.cpp') diff --git a/engines/bladerunner/game_flags.cpp b/engines/bladerunner/game_flags.cpp index 1e0b58378e..6fdcb89363 100644 --- a/engines/bladerunner/game_flags.cpp +++ b/engines/bladerunner/game_flags.cpp @@ -73,9 +73,15 @@ bool GameFlags::query(int flag) const { return !!(_flags[flag / 32] & (1 << (flag % 32))); } -void GameFlags::save(SaveFile &f) { +void GameFlags::save(SaveFileWriteStream &f) { for (int i = 0; i != _flagCount / 32 + 1; ++i) { - f.write(_flags[i]); + f.writeUint32LE(_flags[i]); + } +} + +void GameFlags::load(SaveFileReadStream &f) { + for (int i = 0; i != _flagCount / 32 + 1; ++i) { + _flags[i] = f.readUint32LE(); } } -- cgit v1.2.3