From 383d6f036d399593f5dd6b16b70f9bc8c8025b13 Mon Sep 17 00:00:00 2001 From: Peter Kohaut Date: Sun, 18 Feb 2018 22:44:28 +0100 Subject: BLADERUNNER: Fixed compilation warnings --- engines/bladerunner/item.cpp | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) (limited to 'engines/bladerunner/item.cpp') diff --git a/engines/bladerunner/item.cpp b/engines/bladerunner/item.cpp index 1d2de92703..af7b2ef4c2 100644 --- a/engines/bladerunner/item.cpp +++ b/engines/bladerunner/item.cpp @@ -134,7 +134,7 @@ void Item::setXYZ(Vector3 position) { _depth = screenPosition.z * 25.5f; } -void Item::setup(int itemId, int setId, int animationId, Vector3 position, int facing, int height, int width, bool isTarget, bool isVisible, bool isPoliceMazeEnemy) { +void Item::setup(int itemId, int setId, int animationId, Vector3 position, int facing, int height, int width, bool isTargetFlag, bool isVisible, bool isPoliceMazeEnemy) { _itemId = itemId; _setId = setId; _animationId = animationId; @@ -142,7 +142,7 @@ void Item::setup(int itemId, int setId, int animationId, Vector3 position, int f _angle = facing * (M_PI / 512.0f); _width = width; _height = height; - _isTarget = isTarget; + _isTarget = isTargetFlag; _isVisible = isVisible; _isPoliceMazeEnemy = isPoliceMazeEnemy; setXYZ(position); -- cgit v1.2.3