From 717705f7c947285773b12d055b4014a79453551c Mon Sep 17 00:00:00 2001 From: Thanasis Antoniou Date: Mon, 18 Mar 2019 17:04:03 +0200 Subject: BLADERUNNER: Fixes and cleanup for Police Maze A Only fixes for rooms PS10, PS11. A few cases may need revising. There are a few cases that a target may reset after being shot and they seem buggy but they could also be intended. So, that's for a second pass to decide. --- engines/bladerunner/item.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'engines/bladerunner/item.cpp') diff --git a/engines/bladerunner/item.cpp b/engines/bladerunner/item.cpp index d9d8345ec2..0508dbca95 100644 --- a/engines/bladerunner/item.cpp +++ b/engines/bladerunner/item.cpp @@ -52,7 +52,7 @@ Item::Item(BladeRunnerEngine *vm) { _isSpinning = false; _facingChange = 0; _isVisible = true; - _isPoliceMazeEnemy = true; + _isPoliceMazeEnemy = false; _screenRectangle.bottom = -1; _screenRectangle.right = -1; _screenRectangle.top = -1; -- cgit v1.2.3