From da2c7142ce2513b8464c30ed4872eeff69987d6e Mon Sep 17 00:00:00 2001 From: Eugene Sandulenko Date: Fri, 23 Mar 2018 22:02:49 +0100 Subject: BLADERUNNER: Implement Item_Spin_In_World() --- engines/bladerunner/items.cpp | 16 ++++++++++++++++ 1 file changed, 16 insertions(+) (limited to 'engines/bladerunner/items.cpp') diff --git a/engines/bladerunner/items.cpp b/engines/bladerunner/items.cpp index 9d9efd6a38..d526477b1f 100644 --- a/engines/bladerunner/items.cpp +++ b/engines/bladerunner/items.cpp @@ -126,6 +126,22 @@ bool Items::isTarget(int itemId) const { return _items[itemIndex]->isTarget(); } +bool Items::isPoliceMazeEnemy(int itemId) const { + int itemIndex = findItem(itemId); + if (itemIndex == -1) { + return false; + } + return _items[itemIndex]->isTarget(); +} + +void Items::spinInWorld(int itemId) { + int itemIndex = findItem(itemId); + if (itemIndex == -1) { + return; + } + _items[itemIndex]->spinInWorld(); +} + int Items::findTargetUnderMouse(int mouseX, int mouseY) const { int setId = _vm->_scene->getSetId(); for (int i = 0 ; i < (int)_items.size(); ++i) { -- cgit v1.2.3