From 6672e443a870963354ee43298c75164d382a5636 Mon Sep 17 00:00:00 2001 From: Peter Kohaut Date: Sun, 13 Sep 2015 01:48:13 +0200 Subject: BLADERUNNER: just basic objects description scene stuff - lightning and effects movement track actor clues db actor walking info moved view from vqa decoder, because its needed elsewhere does not compile, because new files are not in makefile... --- engines/bladerunner/lights.h | 64 ++++++++++++++++++++++++++++++++++++++++++++ 1 file changed, 64 insertions(+) create mode 100644 engines/bladerunner/lights.h (limited to 'engines/bladerunner/lights.h') diff --git a/engines/bladerunner/lights.h b/engines/bladerunner/lights.h new file mode 100644 index 0000000000..d6ff7f5261 --- /dev/null +++ b/engines/bladerunner/lights.h @@ -0,0 +1,64 @@ +/* ScummVM - Graphic Adventure Engine +* +* ScummVM is the legal property of its developers, whose names +* are too numerous to list here. Please refer to the COPYRIGHT +* file distributed with this source distribution. +* +* This program is free software; you can redistribute it and/or +* modify it under the terms of the GNU General Public License +* as published by the Free Software Foundation; either version 2 +* of the License, or (at your option) any later version. +* +* This program is distributed in the hope that it will be useful, +* but WITHOUT ANY WARRANTY; without even the implied warranty of +* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the +* GNU General Public License for more details. +* +* You should have received a copy of the GNU General Public License +* along with this program; if not, write to the Free Software +* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. +* +*/ + +#ifndef BLADERUNNER_LIGHTS_H +#define BLADERUNNER_LIGHTS_H + +#include "bladerunner/bladerunner.h" +#include "bladerunner/color.h" +#include "bladerunner/light.h" + +#include "common/stream.h" + + +namespace BladeRunner { + + class Lights + { + BladeRunnerEngine *_vm; + + private: + Color _ambientLightColor; + + int _lightsCount; + Light *_lights; + + int _frame; + //char gap[28]; + + public: + Lights(BladeRunnerEngine *vm); + ~Lights(); + + void read(Common::ReadStream *stream, int framesCount); + void readVqa(Common::ReadStream *stream); + + void reset(); + + void setupFrame(int frame); + + private: + + }; + +} +#endif -- cgit v1.2.3