From 284a4e291280d5a461c83ba7cb48aa53853744fd Mon Sep 17 00:00:00 2001 From: Peter Kohaut Date: Sat, 16 Feb 2019 18:03:10 +0100 Subject: BLADERUNNER: Fixed typo in pathfinding code More locations should work --- engines/bladerunner/obstacles.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'engines/bladerunner/obstacles.cpp') diff --git a/engines/bladerunner/obstacles.cpp b/engines/bladerunner/obstacles.cpp index b5c71e8270..f933187796 100644 --- a/engines/bladerunner/obstacles.cpp +++ b/engines/bladerunner/obstacles.cpp @@ -810,7 +810,7 @@ bool Obstacles::findFarthestAvailablePathVertex(Vector2 *path, int pathSize, Vec next->z = path[farthestPathIndex].y; bool walkboxFound; - float walkboxAltitude = _vm->_scene->_set->getAltitudeAtXZ(next->x, next->y, &walkboxFound); + float walkboxAltitude = _vm->_scene->_set->getAltitudeAtXZ(next->x, next->z, &walkboxFound); if (walkboxFound) { next->y = walkboxAltitude; -- cgit v1.2.3