From 824ecc0aad325c54f34c8fb7f64cf4df71c53090 Mon Sep 17 00:00:00 2001 From: Peter Kohaut Date: Wed, 21 Nov 2018 23:16:15 +0100 Subject: BLADERUNNER: Preliminary saving & loading support Saving and loading is accessible via ScummVM dialogs. No in-game UI support yet. It is possible to load saves from original game via debugger console. ScummVM saves have additional header and are incompatibile with original game. --- engines/bladerunner/outtake.cpp | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) (limited to 'engines/bladerunner/outtake.cpp') diff --git a/engines/bladerunner/outtake.cpp b/engines/bladerunner/outtake.cpp index 6d76162dd9..187f46c0bd 100644 --- a/engines/bladerunner/outtake.cpp +++ b/engines/bladerunner/outtake.cpp @@ -44,9 +44,9 @@ void OuttakePlayer::play(const Common::String &name, bool noLocalization, int co resName = resName + ".VQA"; - VQAPlayer vqa_player(_vm, &_vm->_surfaceFront); + VQAPlayer vqa_player(_vm, &_vm->_surfaceFront, resName); - vqa_player.open(resName); + vqa_player.open(); _vm->_mixer->stopAll(); while (!_vm->shouldQuit()) { -- cgit v1.2.3