From 88fa8c3c5cfbcfcdac5f692bd5a7bbd736dfd641 Mon Sep 17 00:00:00 2001 From: Peter Kohaut Date: Sat, 24 Nov 2018 17:17:25 +0100 Subject: BLADERUNNER: Fixed ambient sounds after load After loading a game, ambient sounds stoped playing, now they are working properly. Also some smaller compiler warnings were fixed. --- engines/bladerunner/savefile.cpp | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) (limited to 'engines/bladerunner/savefile.cpp') diff --git a/engines/bladerunner/savefile.cpp b/engines/bladerunner/savefile.cpp index b0fb1e7fd6..143d947646 100644 --- a/engines/bladerunner/savefile.cpp +++ b/engines/bladerunner/savefile.cpp @@ -58,13 +58,13 @@ bool SaveFile::readHeader(Common::SeekableReadStream &in, SaveFileHeader &header header._thumbnail = nullptr; if (!skipThumbnail) { - header._thumbnail = new Graphics::Surface(); + header._thumbnail = new Graphics::Surface(); // freed by ScummVM's smartptr int32 pos = s.pos(); s.skip(4); //skip size; - void *thumbnailData = new byte[kThumbnailSize]; + void *thumbnailData = new byte[kThumbnailSize]; // freed by ScummVM's smartptr s.read(thumbnailData, kThumbnailSize); // TODO: cleanup - remove magic constants -- cgit v1.2.3