From 7090841ccc43c64d5a1d9058071ebccaf6b52fc2 Mon Sep 17 00:00:00 2001 From: Peter Kohaut Date: Sun, 18 Feb 2018 22:18:41 +0100 Subject: BLADERUNNER: Support for running Fixed Runciter idle state Fixed movement track delay Basic combat support --- engines/bladerunner/scene.cpp | 6 ++++-- 1 file changed, 4 insertions(+), 2 deletions(-) (limited to 'engines/bladerunner/scene.cpp') diff --git a/engines/bladerunner/scene.cpp b/engines/bladerunner/scene.cpp index f20c0be0ef..c327e80fa7 100644 --- a/engines/bladerunner/scene.cpp +++ b/engines/bladerunner/scene.cpp @@ -76,13 +76,15 @@ bool Scene::open(int setId, int sceneId, bool isLoadingGame) { _vm->_actorDialogueQueue->flush(1, false); } + _vm->walkingReset(); + _setId = setId; _sceneId = sceneId; const Common::String sceneName = _vm->_gameInfo->getSceneName(_sceneId); if (isLoadingGame) { - // TODO: Set up overlays + // TODO: _vm->overlays->resume() } else { _regions->clear(); _exits->clear(); @@ -162,7 +164,7 @@ bool Scene::open(int setId, int sceneId, bool isLoadingGame) { actor->getScreenRectangle(), 1, 0, - actor->isTargetable(), + actor->isTarget(), actor->isRetired()); } } -- cgit v1.2.3