From ae03eda3d131017d630139ae63972ebcf75e3fa7 Mon Sep 17 00:00:00 2001 From: Peter Kohaut Date: Mon, 12 Sep 2016 00:54:40 +0200 Subject: BLADERUNNER: add more logic to actor::tick, added support for looking up scene objects --- engines/bladerunner/scene_objects.h | 1 + 1 file changed, 1 insertion(+) (limited to 'engines/bladerunner/scene_objects.h') diff --git a/engines/bladerunner/scene_objects.h b/engines/bladerunner/scene_objects.h index 047301d880..6414c5d671 100644 --- a/engines/bladerunner/scene_objects.h +++ b/engines/bladerunner/scene_objects.h @@ -79,6 +79,7 @@ public: bool remove(int sceneObjectId); void clear(); int findByXYZ(int *isClickable, int *isObstacle, int *isTarget, float x, float y, float z, int findClickables, int findObstacles, int findTargets); + bool existsOnXZ(int exceptSceneObjectId, float x, float z, bool a5, bool a6); void setMoving(int sceneObjectId, bool isMoving); void setRetired(int sceneObjectId, bool isRetired); bool isBetweenTwoXZ(int sceneObjectId, float x1, float z1, float x2, float z2); -- cgit v1.2.3