From de7f961f484bc29c33240a29376bbd24dc4d6139 Mon Sep 17 00:00:00 2001 From: Peter Kohaut Date: Sat, 19 Sep 2015 01:43:38 +0200 Subject: BLADERUNNER: added implementation of more script methods added combat structure (maybe it combat mode??) --- engines/bladerunner/scene_objects.h | 6 ++++++ 1 file changed, 6 insertions(+) (limited to 'engines/bladerunner/scene_objects.h') diff --git a/engines/bladerunner/scene_objects.h b/engines/bladerunner/scene_objects.h index 16188d96ab..bccb2ea376 100644 --- a/engines/bladerunner/scene_objects.h +++ b/engines/bladerunner/scene_objects.h @@ -81,6 +81,12 @@ namespace BladeRunner { void clear(); int findByXYZ(int *isClickable, int *isObstacle, int *isCombatTarget, float x, float y, float z, int mustBeClickable, int mustBeObstacle, int mustBeCombatTarget); void setMoving(int sceneObjectId, bool isMoving); + void setRetired(int sceneObjectId, bool isRetired); + bool isBetweenTwoXZ(int sceneObjectId, float x1, float z1, float x2, float z2); + void setIsClickable(int sceneObjectId, bool isClickable); + void setIsObstacle(int sceneObjectId, bool isObstacle); + void setIsCombatTarget(int sceneObjectId, bool isCombatTarget); + void updateWalkpath(); private: int findById(int sceneObjectId); bool addSceneObject(int sceneObjectId, SceneObjectType sceneObjectType, BoundingBox* boundingBox, Common::Rect* screenRectangle, uint8 isClickable, uint8 isObstacle, uint8 unknown1, uint8 isCombatTarget, uint unknown2, uint isRetired); -- cgit v1.2.3