From f70251819aa2e5e9715a25bf8c4ed26394a164cf Mon Sep 17 00:00:00 2001 From: Peter Kohaut Date: Thu, 21 Feb 2019 20:37:23 +0100 Subject: BLADERUNNER: Fixed CppCheck warnings Rat interaction at UG15 is now working exactly as in the original game. Before the bridge didn't break if player shot the rat on it. --- engines/bladerunner/screen_effects.cpp | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) (limited to 'engines/bladerunner/screen_effects.cpp') diff --git a/engines/bladerunner/screen_effects.cpp b/engines/bladerunner/screen_effects.cpp index a65d4edcbd..eae768166d 100644 --- a/engines/bladerunner/screen_effects.cpp +++ b/engines/bladerunner/screen_effects.cpp @@ -50,7 +50,7 @@ void ScreenEffects::readVqa(Common::SeekableReadStream *stream) { entryCount = MIN(entryCount, 7); _entries.resize(entryCount); - for (Common::Array::iterator entry = _entries.begin(); entry != _entries.end(); entry++) { + for (Common::Array::iterator entry = _entries.begin(); entry != _entries.end(); ++entry) { stream->read(&entry->palette, sizeof(Color256) * 16); entry->x = stream->readUint16LE(); @@ -123,7 +123,7 @@ void ScreenEffects::readVqa(Common::SeekableReadStream *stream) { void ScreenEffects::getColor(Color256 *outColor, uint16 x, uint16 y, uint16 z) const { Color256 color = { 0, 0, 0 }; - for (Common::Array::iterator entry = _entries.begin(); entry != _entries.end(); entry++) { + for (Common::Array::iterator entry = _entries.begin(); entry != _entries.end(); ++entry) { uint16 x1 = (x / 2) - entry->x; uint16 y1 = (y / 2) - entry->y; if (x1 < entry->width && y1 < entry->height && z > entry->z) { -- cgit v1.2.3