From f79d8cc1fe852e6172519efc51c75449dfc7c8f1 Mon Sep 17 00:00:00 2001 From: Peter Kohaut Date: Sun, 10 Sep 2017 20:19:02 +0200 Subject: BLADERUNNER: Added music support & added Maggie added async walking named some of the game flags & variables renamed aesc to screen effects --- engines/bladerunner/script/ai.h | 16 ++++++++++++++++ 1 file changed, 16 insertions(+) (limited to 'engines/bladerunner/script/ai.h') diff --git a/engines/bladerunner/script/ai.h b/engines/bladerunner/script/ai.h index c3fec411e9..9f2caa094b 100644 --- a/engines/bladerunner/script/ai.h +++ b/engines/bladerunner/script/ai.h @@ -152,6 +152,21 @@ DECLARE_SCRIPT(Leon) float sub_446700(int actorId, float x, float y, float z); END_SCRIPT +DECLARE_SCRIPT(Maggie) + int var_45F3F0_animation_state; + int var_45F3F4_animation_frame; + int var_462B30; + int var_462B34; + int var_45F3F8; + int var_45F3FC; + int var_45F400; + int var_45F404; + int var_45F408; + + int sub_44B260(); + float sub_44B200(int actorId, float x, float y, float z); +END_SCRIPT + #undef DECLARE_SCRIPT #undef END_SCRIPT @@ -171,6 +186,7 @@ public: void TimerExpired(int actor, int timer); void CompletedMovementTrack(int actor); void ReceivedClue(int actor, int clueId, int fromActorId); + void ClickedByPlayer(int actor); void EnteredScene(int actor, int setId); void OtherAgentEnteredThisScene(int actor, int otherActorId); void OtherAgentExitedThisScene(int actor, int otherActorId); -- cgit v1.2.3