From a7f2d26831a41471cada03e96c7039abc901caf8 Mon Sep 17 00:00:00 2001 From: Thanasis Antoniou Date: Tue, 2 Apr 2019 18:35:27 +0300 Subject: BLADERUNNER: Fix flash back to game between end outtake and credits Between an ending outtake and the end credits the game did a quick flash back to the game scene --- engines/bladerunner/script/ai/clovis.cpp | 8 ++++---- 1 file changed, 4 insertions(+), 4 deletions(-) (limited to 'engines/bladerunner/script/ai/clovis.cpp') diff --git a/engines/bladerunner/script/ai/clovis.cpp b/engines/bladerunner/script/ai/clovis.cpp index 9557bbbd2a..eba72e342a 100644 --- a/engines/bladerunner/script/ai/clovis.cpp +++ b/engines/bladerunner/script/ai/clovis.cpp @@ -439,17 +439,17 @@ bool AIScriptClovis::GoalChanged(int currentGoalNumber, int newGoalNumber) { Actor_Says(kActorClovis, 1310, kAnimationModeTalk); Ambient_Sounds_Remove_All_Non_Looping_Sounds(true); Ambient_Sounds_Remove_All_Looping_Sounds(1); - Outtake_Play(kOuttakeEnd4A, 0, -1); + Outtake_Play(kOuttakeEnd4A, false, -1); if (Global_Variable_Query(kVariableAffectionTowards) == kAffectionTowardsLucy && Game_Flag_Query(kFlagLucyIsReplicant) ) { - Outtake_Play(kOuttakeEnd4B, 0, -1); + Outtake_Play(kOuttakeEnd4B, false, -1); } else if (Global_Variable_Query(kVariableAffectionTowards) == kAffectionTowardsDektora && Game_Flag_Query(kFlagDektoraIsReplicant) ) { - Outtake_Play(kOuttakeEnd4C, 0, -1); + Outtake_Play(kOuttakeEnd4C, false, -1); } - Outtake_Play(kOuttakeEnd4D, 0, -1); + Outtake_Play(kOuttakeEnd4D, false, -1); Game_Over(); return true; -- cgit v1.2.3