From a0beaa6f4e925292f3ffaa8045e580cd579d3ed0 Mon Sep 17 00:00:00 2001 From: Thanasis Antoniou Date: Fri, 5 Apr 2019 21:33:47 +0300 Subject: BLADERUNNER: SFX named constants and MissSound fix Still pending cleaning up Ambient_Sounds_Add_Sound and Ambient_Sounds_Add_Looping_Sound calls --- engines/bladerunner/script/ai/holloway.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'engines/bladerunner/script/ai/holloway.cpp') diff --git a/engines/bladerunner/script/ai/holloway.cpp b/engines/bladerunner/script/ai/holloway.cpp index 425100338f..8efb3c933f 100644 --- a/engines/bladerunner/script/ai/holloway.cpp +++ b/engines/bladerunner/script/ai/holloway.cpp @@ -218,7 +218,7 @@ bool AIScriptHolloway::UpdateAnimation(int *animation, int *frame) { _animationFrame++; if (_animationFrame == 9) { - Ambient_Sounds_Play_Sound(222, 90, 99, 0, 0); + Ambient_Sounds_Play_Sound(kSfxKICK1, 90, 99, 0, 0); } if (_animationFrame == 10) { -- cgit v1.2.3